Wanderers
Page 1 of 1
Wanderers
Turn 3: Move
updated July 16th
Kamelion (Pazzer)
Heroditus (Rodzaju)
White Elk (White Elk)
updated July 16th
Kamelion (Pazzer)
- Sling, Range: 3
Damage: 2d6
HP: 28
Thwart: 40% chance to avoid damage from enemy Mage spells
0 - Magic Missile: Can't attack, deal 1d6+X damage, X=casters level (1/5)
1 - Arc Lightning: Can't attack, deal 2 damage to every opponent (1/5)
1 - Craft Minor Potion: Gives target a 5HP Potion (1/5)
3 - Repel: Enemy within range of 2, is moved 2 squares (2/5)
0 - Minor Restoration: Gain +1 use of an existing spell (1/5)
Potions:
27HP (10HP for anyone else)
Heroditus (Rodzaju)
- Longbow: range 3
Damage: 2d6+6
HP: 37/38
Armor: 1
Block: 20% chance to block melee damage
Heroism of Heroditus: 20% chance to avoid damage from first physical attack of the battle.
1 - Focus: Attack can't be blocked, deals +3 Damage (2/2)
1 - Rush: Move up to 2 spaces (2/2)
0 - Called Shot: +3 Missile damage and Range of 5, cannot be obstructed 2/5
Potions:
10HP
White Elk (White Elk)
- Sling, Range: 3
Damage: 2d6+2
(May equip: Quarterstaff. Range: 1, Damage: 1d6+3)
HP: 29/37
Thwart: 40% chance to avoid damage from enemy Mage spells
3 - Arc Lightning: Can't attack, deal 2 damage to every opponent 3/5
2 - Magic Missile: Can't attack, deal 1d6+X damage, X=casters level 3/5
2 - Craft Minor Potion: Gives target a 5HP Potion 3/5
2 - Minor Restoration: Gain +1 use of an existing spell 3/5
2 - Blizzard: Opponent can't move next turn, no-one can attack or use abilities next turn 2/10
Potions:
5HP, 10HP
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|