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Post by White Elk Sun Jul 17, 2011 12:32 am

Turn 3: Move
updated July 16th


Kamelion (Pazzer)

    Sling, Range: 3
    Damage: 2d6

    HP: 28
    Thwart: 40% chance to avoid damage from enemy Mage spells

    0 - Magic Missile: Can't attack, deal 1d6+X damage, X=casters level (1/5)
    1 - Arc Lightning: Can't attack, deal 2 damage to every opponent (1/5)
    1 - Craft Minor Potion: Gives target a 5HP Potion (1/5)
    3 - Repel: Enemy within range of 2, is moved 2 squares (2/5)
    0 - Minor Restoration: Gain +1 use of an existing spell (1/5)

    Potions:
    27HP (10HP for anyone else)



Heroditus (Rodzaju)

    Longbow: range 3
    Damage: 2d6+6

    HP: 37/38
    Armor: 1
    Block: 20% chance to block melee damage
    Heroism of Heroditus: 20% chance to avoid damage from first physical attack of the battle.

    1 - Focus: Attack can't be blocked, deals +3 Damage (2/2)
    1 - Rush: Move up to 2 spaces (2/2)
    0 - Called Shot: +3 Missile damage and Range of 5, cannot be obstructed 2/5

    Potions:
    10HP



White Elk (White Elk)

    Sling, Range: 3
    Damage: 2d6+2

    (May equip: Quarterstaff. Range: 1, Damage: 1d6+3)

    HP: 29/37
    Thwart: 40% chance to avoid damage from enemy Mage spells

    3 - Arc Lightning: Can't attack, deal 2 damage to every opponent 3/5
    2 - Magic Missile: Can't attack, deal 1d6+X damage, X=casters level 3/5
    2 - Craft Minor Potion: Gives target a 5HP Potion 3/5
    2 - Minor Restoration: Gain +1 use of an existing spell 3/5
    2 - Blizzard: Opponent can't move next turn, no-one can attack or use abilities next turn 2/10

    Potions:
    5HP, 10HP
White Elk
White Elk
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