Blue Team
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Blue Team
Turn 3: Move
updated July 16th
The Milkman
Arc'Nak'Kar
Sir Arthur of Vandelay
updated July 16th
The Milkman
- Longsword, Range: 2
Attack: 2d6 + 8
HP: 31 of 38
Armor: 2
Block: 20% chance to block melee damage
1 - Focus: Attack can't be blocked, deals +3 Damage (1/2)
1 - Seize: 50% that target can't attack or use skills next turn (1/2)
2 - Rage: Sacrifice 3HP for +6 Damage (2/2)
1 - Blood Frenzy: 50% to deal double melee damage, HP must be below 15 to use (1/5)
1 - Controlled Rage: 30% to deal double damage (1/5)
Potions:
25 HP
Arc'Nak'Kar
- Darts, Range: 2
Damage: 2d6+3
HP: 31
Armor: 1
Thwart: 40% chance to avoid damage from enemy Mage spells
3 - Create Minor Potion: Gives target a 5HP Potion (3/5)
0 - Repel Enemy within range of 2, is moved 2 squares (3/5)
1 - Magic Missile: Can't attack, deal 1d6+X damage, X=casters level (2/5)
2 - Minor Restoration: Gain +1 use of an existing spell (2/5)
1 - Craft Healing Potion: Gives target a 12HP Potion (1/10)
0 - Mirror Image: 50% that physical attack misses, spell persists until attack misses (1/10)
Potions:
10HP, 5HP
Sir Arthur of Vandelay
- Shortbow, Range: 2
Damage: 2d6
HP: 1 of 30
Dodge: 20% chance to dodge missiles
0 - Dual Wield: Attack 2 opponents, -2 damage each attack (1/4)
1 - Hide in Shadow: +25% to dodge, +25% to block next turn (1/4)
1 - Close Ground: Move 1 extra space, +2 melee damage (1/4)
1 - Pilfer Potions: 50% to steal a random potion from random opponent within range (1/4)
Potions:
27HP (10HP for anyone else)
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