Team Wanderer
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Blue Team

Go down

Blue Team Empty Blue Team

Post by White Elk Sun Jul 17, 2011 12:35 am

Turn 3: Move
updated July 16th


The Milkman

    Longsword, Range: 2
    Attack: 2d6 + 8

    HP: 31 of 38
    Armor: 2
    Block: 20% chance to block melee damage

    1 - Focus: Attack can't be blocked, deals +3 Damage (1/2)
    1 - Seize: 50% that target can't attack or use skills next turn (1/2)
    2 - Rage: Sacrifice 3HP for +6 Damage (2/2)
    1 - Blood Frenzy: 50% to deal double melee damage, HP must be below 15 to use (1/5)
    1 - Controlled Rage: 30% to deal double damage (1/5)

    Potions:
    25 HP



Arc'Nak'Kar

    Darts, Range: 2
    Damage: 2d6+3

    HP: 31
    Armor: 1
    Thwart: 40% chance to avoid damage from enemy Mage spells

    3 - Create Minor Potion: Gives target a 5HP Potion (3/5)
    0 - Repel Enemy within range of 2, is moved 2 squares (3/5)
    1 - Magic Missile: Can't attack, deal 1d6+X damage, X=casters level (2/5)
    2 - Minor Restoration: Gain +1 use of an existing spell (2/5)
    1 - Craft Healing Potion: Gives target a 12HP Potion (1/10)
    0 - Mirror Image: 50% that physical attack misses, spell persists until attack misses (1/10)

    Potions:
    10HP, 5HP



Sir Arthur of Vandelay

    Shortbow, Range: 2
    Damage: 2d6

    HP: 1 of 30
    Dodge: 20% chance to dodge missiles

    0 - Dual Wield: Attack 2 opponents, -2 damage each attack (1/4)
    1 - Hide in Shadow: +25% to dodge, +25% to block next turn (1/4)
    1 - Close Ground: Move 1 extra space, +2 melee damage (1/4)
    1 - Pilfer Potions: 50% to steal a random potion from random opponent within range (1/4)

    Potions:
    27HP (10HP for anyone else)
White Elk
White Elk
Admin


https://teamwanderer.forumotion.com

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum